Public listings + recorded gameplay · checked October 16, 2026How we verify
COMMUNITY GAMEPLAY / ItsChalls
Watch the ARMY unit-selection panel
Community gameplay showing unit cards and facilities at 04:09–04:23. It supports recorded panel observations, not a complete roster or controlled combat ranking.
What this infantry reference covers
This page records 7 documented options from the October 16, 2026 review of public store listings and visible ARMY panels. Troop Tent roles include line infantry, close assault, suppression and a sniper card. Medic belongs to the separate Support Tent. Gold store offers add an area-denial squad and directed parachute deployment; they are not substitutes for every infantry role.
Cash and Gold amounts are unlock offers. A card shown unlocked is only that account's visible state; it does not establish a universal free price. Facility HQ labels and explicit Promotion locks are reported separately, and omitted fields are not assumed to have no requirement.
Troop Tent
Rifleman
Line infantry
- Recorded account
- Shown unlocked
- Facility
- Troop Tent
The recorded ARMY selection presents Rifleman as an all-round line infantry option and shows it already fielding from a Troop Tent. That visible account state is distinct from a published Cash unlock price.
Role-based choice: Use the infantry already available to your account while deciding which specialized role you actually need. The observed squad gives a starting reference for recruitment, rather than a tested claim that Rifleman wins a particular matchup.
Count scope: Six at a time in the recorded Troop Tent selection.
Approximate recorded bar fills, rounded to 5% (about ±5 percentage points). Relative ratings only; not HP, DPS, distance or movement-speed units.
Breacher
Close assault
- Unlock offer
- 2,500 Cash
- Facility
- Troop Tent
The visible Troop Tent card labels Breacher as close assault and advertises a 2,500 Cash unlock. It is a separate unit choice from the Rifleman shown in the field.
Role-based choice: Consider this inexpensive documented Cash option when you want a close-assault role. Its role and price do not establish a damage advantage, a capture-speed bonus or a winning matchup against every other infantry unit.
Machine Gunner
Suppression
- Unlock offer
- 25,000 Cash
- Facility
- Troop Tent
Machine Gunner appears in the Troop Tent list with a suppression role and a 25,000 Cash unlock. The reviewed frame does not open its individual description or record a complete set of rating bars.
Role-based choice: Choose it when suppression is the role you want to add to the tent's options. Keep that role choice separate from a measured DPS comparison; no equal-cost infantry test is represented by this card.
Marksman
Sniper
- Unlock offer
- 200,000 Cash
- Facility
- Troop Tent
- Unlock gate
- Promotion 1
Marksman's visible Troop Tent card identifies a sniper role, a 200,000 Cash price and a Promotion 1 lock. Saving the Cash is only part of meeting that recorded requirement.
Role-based choice: Plan around both the promotion and the unlock budget if you want a sniper role. The card does not supply a numerical firing distance or establish which specific opponent it defeats.
Flamethrower Squad
Area denial
- Unlock offer
- 399 Gold
- Facility
- Troop Tent
The creator's listing advertises a squad of six flamethrowers fielded from troop tents, using fire to disperse squads and deny an area. It names trenches and towns as intended settings and offers the unlock for 399 Gold.
Role-based choice: Consider the advertised area-denial role when choosing a squad for enclosed ground fighting. The listing does not supply a burning-damage figure, immunity rule or controlled win rate against a named infantry unit.
Count scope: The store description advertises six flamethrowers; this is not a measured tent capacity.
Delta Commandos
Airborne squad deployment
- Unlock offer
- 599 Gold
- Facility
- Troop Tent
The 599 Gold store offer advertises eight commandos. Field them from troop tents through ARMY, then choose a point through COMMAND for the parachute deployment. The store describes improved equipment and mobility without numerical comparisons.
Role-based choice: Consider this offer when a directed airborne squad is the role you want. The Rifleman selection's six-person tent display does not prove that Delta Commandos field six; keep the advertised squad and observed Rifleman capacity separate.
Count scope: The store advertises eight commandos; no Delta field count is measured here.
Support Tent
Medic
Support
- Recorded account
- Shown unlocked
- Facility
- Support Tent
Medic is shown already unlocked in the Support Tent list. Its selected description says it treats nearby soldiers and revives wounded troops, while the action button requires the Support Tent to be built first.
Role-based choice: Consider support for the soldiers you are already fielding. This is a documented healing role, not a measured healing-per-second figure or a guarantee that a supported squad survives every engagement.
Count scope: Two at a time in the recorded Support Tent selection.
Approximate recorded bar fills, rounded to 5% (about ±5 percentage points). Relative ratings only; not HP, DPS, distance or movement-speed units.
Which infantry options should you consider first?
Compare Breacher's 2,500 Cash close-assault offer with Machine Gunner's 25,000 Cash suppression offer before treating price as strength. Marksman adds a visible Promotion 1 requirement. Medic's selected description gives a healing role, while Delta Commandos advertise a specific deployment method. Choose the function you need rather than assuming a larger advertised squad always wins.
These suggestions connect a documented role to a player objective. They are not results from equal-cost squads, repeated duels or capture-time benchmarks. Review your current game's purchase and deployment prompts before committing a balance to a specialized option.
How to read the relative bars and capacities
Where four readable bars are available, their approximate visual fill is rounded to five-percent steps. Health or Armour, Firepower, Range and Speed are relative game labels; the display is not an HP, DPS, metre or movement-speed measurement. Bars affected by selection animation are omitted rather than guessed.
A displayed field count belongs to the selected unit and the building shown in that recording. It is not labelled as a universal level-one capacity. An advertised store squad size is also kept separate from a measured field count. The ARMY panel says losses are replaced for free after a unit type is unlocked.
Plan the next unlock around your own game
For Cash offers, use the calculator with an income rate you actually observed and include the facility and Promotion gate in your plan. For Gold offers, consult the published event schedule and its conditions rather than assuming an exact payout. The guide's partial reference is a comparison aid, not a promise that every current unlock or future release is listed.
Frequently asked questions
How many infantry options does this guide document?
This page documents 7 options checked on October 16, 2026. It is a partial reference, not a confirmed count of every unit in this branch.
Which facilities field these infantry options?
The documented options use Troop Tent, Support Tent. Each unit card gives its specific facility and any checked building HQ label.
Does an unlocked card remove the building requirement?
No. The recorded ARMY panels show build-first prompts when the corresponding facility is missing, even when the selected unit is already unlocked for that account.
Are these prices charged for every replacement?
The amounts here are advertised unit-type unlock offers. The reviewed ARMY panel says losses are replaced for free after the type is unlocked.
Are the tactical notes or rating bars a combat tier list?
No. Tactical notes match documented roles to objectives, and any bars are approximate visual readings of relative game ratings. No controlled matchup win rate or exact HP/DPS is claimed.