Guide

Reading the COMMAND Map: Landmarks and Unit Orders

Navigate the observed COMMAND interface, distinguish unit filters from map overlays and find visible landmarks. Read Radar Hill's on-screen information prompt without inventing a full coordinate or point-income table.

COMMUNITY GAMEPLAY / ItsChalls

Watch the COMMAND map and order choices

03:10–03:15: ItsChalls opens the COMMAND map with unit filters, order buttons and visible landmarks. This recorded view is not a complete coordinate map or a test of point income.

Start with units, then a map destination

The map is part of the COMMAND panel. Unit selection and army orders sit beside the battlefield view, with a clear instruction to choose units before giving an order or tapping a location. That sequence is more useful than treating every colored marker as a separate recruitment menu.

Army Commander Tycoon promotional artwork showing infantry on a beach, armored vehicles, helicopters and a ship at sunset.
Army Commander Tycoon promotional artwork — scene-setting illustration, not a gameplay interface or proof of unit performance.

The reviewed map is a recorded game state. Player positions, marker colors and ownership can belong to that moment, so they are not copied into a permanent ownership guide. The page uses the visible interface and names rather than a fabricated map image or a fixed route through every point.

FIRST · SELECTChoose your units

All · Infantry · Vehicles · Air

OPTION A · ORDERUse an order button

AUTO · FOLLOW ME · HOLD · BASE

or
OPTION B · MAPSelect a destination

Choose a location on the COMMAND map.

COMMAND sequence: select units, then give an order or choose a map destination. Editorial diagram of the observed instruction.

Separate unit filters from map display tools

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Two groups of visible COMMAND controls
Control groupVisible labelsWhat the group identifies
Unit filtersAll, Infantry, Vehicles, AirThe units you are choosing to command
Map display toolsUnits, Names, Orders, Landmarks, Grid, ReliefDisplay choices above the map
Order controlsAUTO, FOLLOW ME, HOLD, BASEChoices beside the selected units

A unit filter and a display toggle are different controls even when both mention units. The panel shows their labels and layout; the single reviewed map view does not demonstrate every toggle combination or establish the underlying AI rules. Use the controls guide to separate army commands from your character's keys.

Check PC prompts, phone buttons and command choices

Landmarks visible in the reviewed map

The COMMAND view visibly names the following landmarks. This is an observed subset, not a full A–Q directory. A location's name alone does not establish its capture duration, Cash-per-second reward or a special combat bonus.

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Visible names in the recorded COMMAND view
Visible labelWhat is established here
RadarNamed landmark; the separate NO RADAR prompt refers to taking Radar Hill
AirfieldNamed landmark on the command map
Bunkers / FuelNamed landmarks on the command map
Refinery / PumpsNamed landmarks on the command map
Quarry / CheckpointNamed landmarks on the command map
Village / RelayNamed landmarks on the command map

Use a visible name to identify the place before selecting a destination. This reference does not assign permanent map letters, coordinates or a best opening capture order from the screenshot. A partially obscured recorded view is not enough to reconstruct the entire battlefield.

What the Radar Hill prompt says

The reviewed COMMAND view displays a NO RADAR notice directing the player to take Radar Hill to see enemies. That is a documented information-related reason to care about the location. It is not evidence of a numerical detection radius or a permanent unlock after one capture.

Read the current prompt and map feedback before planning around enemy visibility. The observation does not establish how long the effect lasts, how it behaves after ownership changes or whether every enemy is visible under every condition. Those extra rules are omitted rather than inferred from the landmark name.

Capture points and a Cash plan

The official game overview describes sending an army to capture strategic points. The reviewed COMMAND interface provides the map-and-order context for doing that. It does not establish the exact income of each point, a capture timer or a universally strongest force to send.

For a saving plan, read your current income and target price in game, then enter those values in the Cash calculator. The calculator uses your inputs; it does not import an assumed point reward from this map. Compare the unit directory for documented facilities and unlock requirements before budgeting a force.

Estimate a Cash target from your current income

Compare documented deployment options

Frequently asked questions

Where is the map used to give army orders?

The reviewed COMMAND panel contains the battlefield map, unit filters and order choices. Its instruction is to select units before issuing an order or tapping the map.

What does Radar Hill do?

The NO RADAR prompt says to take Radar Hill to see enemies. The reviewed view does not establish a detection radius, duration or permanent benefit.

How much income does each capture point give?

The approved map view does not establish a per-point income table. Read the current game values before using an income figure in a saving plan.

Is this a complete map with every letter and coordinate?

This is a guide to the observed COMMAND interface and visible landmarks. A complete coordinate map and A–Q point list have not been established by the approved recording.