COMMUNITY GAMEPLAY / ItsChalls
Watch the COMMAND map and order choices
03:10–03:15: ItsChalls opens the COMMAND map with unit filters, order buttons and visible landmarks. This recorded view is not a complete coordinate map or a test of point income.
Start with units, then a map destination
The map is part of the COMMAND panel. Unit selection and army orders sit beside the battlefield view, with a clear instruction to choose units before giving an order or tapping a location. That sequence is more useful than treating every colored marker as a separate recruitment menu.

The reviewed map is a recorded game state. Player positions, marker colors and ownership can belong to that moment, so they are not copied into a permanent ownership guide. The page uses the visible interface and names rather than a fabricated map image or a fixed route through every point.
All · Infantry · Vehicles · Air
AUTO · FOLLOW ME · HOLD · BASE
Choose a location on the COMMAND map.
Separate unit filters from map display tools
Scroll horizontally to view every column.
| Control group | Visible labels | What the group identifies |
|---|---|---|
| Unit filters | All, Infantry, Vehicles, Air | The units you are choosing to command |
| Map display tools | Units, Names, Orders, Landmarks, Grid, Relief | Display choices above the map |
| Order controls | AUTO, FOLLOW ME, HOLD, BASE | Choices beside the selected units |
A unit filter and a display toggle are different controls even when both mention units. The panel shows their labels and layout; the single reviewed map view does not demonstrate every toggle combination or establish the underlying AI rules. Use the controls guide to separate army commands from your character's keys.
Landmarks visible in the reviewed map
The COMMAND view visibly names the following landmarks. This is an observed subset, not a full A–Q directory. A location's name alone does not establish its capture duration, Cash-per-second reward or a special combat bonus.
Scroll horizontally to view every column.
| Visible label | What is established here |
|---|---|
| Radar | Named landmark; the separate NO RADAR prompt refers to taking Radar Hill |
| Airfield | Named landmark on the command map |
| Bunkers / Fuel | Named landmarks on the command map |
| Refinery / Pumps | Named landmarks on the command map |
| Quarry / Checkpoint | Named landmarks on the command map |
| Village / Relay | Named landmarks on the command map |
Use a visible name to identify the place before selecting a destination. This reference does not assign permanent map letters, coordinates or a best opening capture order from the screenshot. A partially obscured recorded view is not enough to reconstruct the entire battlefield.
What the Radar Hill prompt says
The reviewed COMMAND view displays a NO RADAR notice directing the player to take Radar Hill to see enemies. That is a documented information-related reason to care about the location. It is not evidence of a numerical detection radius or a permanent unlock after one capture.
Read the current prompt and map feedback before planning around enemy visibility. The observation does not establish how long the effect lasts, how it behaves after ownership changes or whether every enemy is visible under every condition. Those extra rules are omitted rather than inferred from the landmark name.
Capture points and a Cash plan
The official game overview describes sending an army to capture strategic points. The reviewed COMMAND interface provides the map-and-order context for doing that. It does not establish the exact income of each point, a capture timer or a universally strongest force to send.
For a saving plan, read your current income and target price in game, then enter those values in the Cash calculator. The calculator uses your inputs; it does not import an assumed point reward from this map. Compare the unit directory for documented facilities and unlock requirements before budgeting a force.
Frequently asked questions
Where is the map used to give army orders?
The reviewed COMMAND panel contains the battlefield map, unit filters and order choices. Its instruction is to select units before issuing an order or tapping the map.
What does Radar Hill do?
The NO RADAR prompt says to take Radar Hill to see enemies. The reviewed view does not establish a detection radius, duration or permanent benefit.
How much income does each capture point give?
The approved map view does not establish a per-point income table. Read the current game values before using an income figure in a saving plan.
Is this a complete map with every letter and coordinate?
This is a guide to the observed COMMAND interface and visible landmarks. A complete coordinate map and A–Q point list have not been established by the approved recording.