Guide

Controls: Your Character, Mobile Buttons and Army Orders

Use the recorded PC prompts and mobile HUD to distinguish character controls from army commands. Learn the visible COMMAND filters and order buttons without assuming a complete keyboard or controller binding list.

COMMUNITY GAMEPLAY / SAPGamer

Watch the mobile HUD and action buttons

02:20–02:25: SAPGamer's phone layout shows the virtual stick and labelled action buttons. This clip illustrates the mobile interface; the PC prompts and COMMAND choices are covered separately below.

PC prompts visible in the recorded HUD

The reviewed desktop footage shows two clear keyboard prompts: T for drawing a weapon and Shift for sprinting. These describe the player's character. They are not shortcuts for recruiting a unit, sending a squad to a point or purchasing a vehicle.

Promotional artwork of a commander beside infantry, an armoured vehicle and a helicopter.
Army Commander Tycoon promotional artwork — scene-setting illustration, not a gameplay interface or proof of unit performance.

Scroll horizontally to view every column.

Observed desktop prompts — not a complete binding list
InputVisible HUD actionScope
TDraw weaponPlayer character
ShiftSprintPlayer character
COMMAND interfaceChoose units, then an order or map destinationRecruited army

The HUD also exposes BUILD, ARMY, COMMAND, STORE and MORE entries. Use the labelled interface entry when a keyboard shortcut has not been established. These recordings do not establish a complete controller layout or every PC key, so this page does not supply guessed bindings.

Mobile movement and action buttons

The reviewed phone interface places a virtual movement stick on the left and action buttons on the right. Fire, Aim, Jump and Reload are visibly labelled. COMMAND, STORE, MORE and NIGHT VIS also appear in the interface.

Scroll horizontally to view every column.

Buttons visible in the reviewed mobile HUD
ControlWhat is shown
Virtual stickMovement control on the left
Fire / AimSeparate labelled weapon-action buttons
Jump / ReloadSeparate labelled action buttons
COMMANDArmy command interface entry
STORE / MORE / NIGHT VISAdditional labelled HUD entries

Use the on-screen labels as the starting point for that layout. The footage does not demonstrate a complete touch-gesture system, controller mapping or every button's secondary behavior. A visible NIGHT VIS entry alone does not establish its duration, cost or a keyboard shortcut.

Choose units before giving an order

The COMMAND panel's instruction establishes the sequence: choose units first, then issue an order or tap the map. Its visible unit filters are All, Infantry, Vehicles and Air. Choose a group appropriate to the order instead of confusing a map command with a movement input for your own avatar.

Scroll horizontally to view every column.

Visible COMMAND choices
ControlHow it appears in the panel
All / Infantry / Vehicles / AirUnit-selection filters
AUTOOrder choice
FOLLOW MEOrder choice
HOLDOrder choice
BASEOrder choice
DRIVE A VEHICLESeparate vehicle-interaction button

The panel separates its order choices from DRIVE A VEHICLE. Do not treat the drive button as a command that sends your entire army somewhere. The recording establishes the available interface labels, not a measured AI response, a targeting radius or a guarantee that every unit can reach every selected point.

Read the COMMAND map and visible landmarks

FIRST · SELECTChoose your units

All · Infantry · Vehicles · Air

OPTION A · ORDERUse an order button

AUTO · FOLLOW ME · HOLD · BASE

or
OPTION B · MAPSelect a destination

Choose a location on the COMMAND map.

COMMAND sequence: select units, then give an order or choose a map destination. Editorial diagram of the observed instruction.

Match the interface to your next task

If the task is to move, sprint or use a personal weapon, start with the character HUD. If the task is to choose what a facility fields, use the army and recruitment information. If the task is to direct selected forces, open COMMAND and use its order or map choices.

Keep unlocks and deployment facilities in view when planning an order. The approved unit menu reference separates facility requirements from a unit unlock. An order menu is not proof that an unavailable unit has been recruited or that a missing facility can be skipped.

Check documented units and their facilities

Frequently asked questions

How do I draw a weapon or sprint on PC?

The reviewed PC HUD labels T as Draw weapon and Shift as Sprint. Use the current game's prompts if its layout changes.

How do I command my army?

Open COMMAND, choose units and then choose an order or a destination on the map. The visible order choices include AUTO, FOLLOW ME, HOLD and BASE.

Does the game have mobile controls?

The reviewed mobile session shows a virtual movement stick and Fire, Aim, Jump and Reload buttons, alongside a COMMAND entry. This is a visible interface example, not a complete gesture or device compatibility test.

Is there a verified controller binding list here?

The approved footage does not establish a complete controller layout. This guide records the visible PC prompts and phone buttons instead of inventing controller bindings.