COMMUNITY GAMEPLAY / ItsChalls
Watch the personal Rocket Launcher
Community gameplay showing the personal Rocket Launcher. It is distinct from a recruited squad or the store's Rocket Barrage Launcher.
Choose personal equipment rather than a similarly named squad
The store lists personal weapons alongside recruited units and armed vehicles. A Flamethrower is a personal short-range weapon with a fuel backpack, while a Flamethrower Squad is fielded from troop tents. The first costs 299 Gold and the squad costs 399 Gold. Their similar names should not obscure the difference in how you use the purchase.
The Golden Desert Eagle costs 199 Gold and fits a sidearm slot. Its description advertises one-shot headshots, but does not provide a complete damage table for every target. The one-time Starter Pack includes a permanent Golden Desert Eagle and is listed at 99 Gold, so check that bundle before purchasing the sidearm separately.
Compare the rifle and sustained-fire options
The .50 Anti-Materiel Rifle is listed at 349 Gold. Its description identifies an 8x scope, strong recoil and the ability to penetrate light vehicles. Those features give it a different stated role from a close-range fire weapon. No verified reload time, ammunition reserve or damage-per-second value is supplied by the listing.
The Minigun costs 499 Gold and lists a 300-round belt with a spin-up before sustained fire. It is described for attacking infantry. Comparing that stated use with the rifle's light-vehicle role is a practical way to narrow your choice without creating an unsupported universal tier list.
Keep grenade fire and vehicle lock-on separate
The Revolver Grenade Launcher costs 249 Gold and has a six-round revolving mechanism. The listing describes grenades that bounce around corners and affect cover. The Rocket Barrage Launcher costs 399 Gold and fires a four-rocket salvo with vehicle lock-on and a top-attack behavior against tanks. These are distinct launcher offers rather than interchangeable names for one item.
A vehicle can also carry weapons without giving that armament to your avatar. The Gunship has a chin minigun and rocket pods, and the Battleship has gun turrets and anti-air missiles. Purchasing one of those units should not be read as a promise to add the same weapons to your personal loadout.
Expand saved kits when you need flexibility
Extra Loadouts costs 99 Gold and raises the number of loadout slots from three to six. It provides more saved kit capacity, not a stated weapon damage bonus. Compare the current equipment screen with the role you want to fill before spending. This is a guide to listed store equipment, not a claim that every free or progression-unlocked weapon is included; the snapshot was checked on October 16, 2026.